- a lot of code gets thrown out -> if you see yourself writing a lot of code or spending a lot of time on a feature, stop.

- most of the panelists make all their money on virtual money and almost no money on banner ads

- take advantage of best-practices

-- gift giving

-- reverse bell-curve pricing to qty sold

-- limited edition goods

-- aftermarket for virtual goods

- create and control scarcity

-- check out user-generated scarcity

- create games across profiles

- don’t raise prices.  set expectations and leave yourself an open door by saying items are offered at this price only for a limited time

- offerpal?

- currency inflation

-- ingame currency vs outside market

-- use metrics to track sinks and sources